What matters in play
A fiber crop whose dedicated harvesters create cotton modules or bales for the textile chain.
Exact prices, yields, capacities and cycle rates can change by patch, economy difficulty, map and mods. This page publishes the stable workflow and labels every current-content boundary.
What you need before starting
- 01
Planter
- 02
Dedicated cotton harvester
- 03
Move cotton modules/bales with compatible handling equipment to the Spinnery
Chronological workflow
- Step 1Check the crop calendar and prepare the correct field type before committing planter.
- Step 2Complete the enabled lime, fertilizer, weed, stone and rolling steps that apply to this field; cotton does not use the normal grain trailer loop; budget for bale/module handling.
- Step 3Confirm the shop crop icons on both the harvester and its header or attachment: Dedicated cotton harvester.
- Step 4Reserve the unload, storage or production route before harvest: Move cotton modules/bales with compatible handling equipment to the Spinnery.
Decisions that change the result
- Lease specialist equipment when the crop will not keep it busy across several fields.
- Treat exact yield and sell-price tables as patch- and economy-setting dependent.
- Plan around the crop-specific constraint: cotton does not use the normal grain trailer loop; budget for bale/module handling.
When the workflow is not working
The field will not accept seed
Recheck field type and shop compatibility. Required establishment route: Planter.
The harvester will not work
Confirm crop readiness and the exact supported crop icon. Required route: Dedicated cotton harvester.
The crop is ready but logistics are blocked
Use the planned route: Move cotton modules/bales with compatible handling equipment to the Spinnery. Check trailer fill type and destination acceptance before unloading.
Source ledger
Evidence A is first-party GIANTS material. Each link below is selected for this entity instead of reusing a generic site-wide source list.
