What matters in play
A cover crop grown for field fertility rather than saleable harvest.
Exact prices, yields, capacities and cycle rates can change by patch, economy difficulty, map and mods. This page publishes the stable workflow and labels every current-content boundary.
What you need before starting
- 01
Seeder
- 02
Cultivate the grown cover crop into the soil; do not plan a commodity harvest
- 03
No harvest transport or storage loop
Chronological workflow
- Step 1Check the crop calendar and prepare the correct field type before committing seeder.
- Step 2Complete the enabled lime, fertilizer, weed, stone and rolling steps that apply to this field; the value is a fertilizer stage, so compare its fieldwork time against other fertilization options.
- Step 3Confirm the shop crop icons on both the harvester and its header or attachment: Cultivate the grown cover crop into the soil; do not plan a commodity harvest.
- Step 4Reserve the unload, storage or production route before harvest: No harvest transport or storage loop.
Decisions that change the result
- Lease specialist equipment when the crop will not keep it busy across several fields.
- Treat exact yield and sell-price tables as patch- and economy-setting dependent.
- Plan around the crop-specific constraint: the value is a fertilizer stage, so compare its fieldwork time against other fertilization options.
When the workflow is not working
The field will not accept seed
Recheck field type and shop compatibility. Required establishment route: Seeder.
The harvester will not work
Confirm crop readiness and the exact supported crop icon. Required route: Cultivate the grown cover crop into the soil; do not plan a commodity harvest.
The crop is ready but logistics are blocked
Use the planned route: No harvest transport or storage loop. Check trailer fill type and destination acceptance before unloading.
Source ledger
Evidence A is first-party GIANTS material. Each link below is selected for this entity instead of reusing a generic site-wide source list.
