What matters in play
A seeded vegetable with a dedicated harvester and a time-sensitive seasonal harvest.
Exact prices, yields, capacities and cycle rates can change by patch, economy difficulty, map and mods. This page publishes the stable workflow and labels every current-content boundary.
What you need before starting
- 01
Seeder
- 02
Specialized pea harvester
- 03
Sell or process through a compatible destination immediately after harvest
Chronological workflow
- Step 1Check the crop calendar and prepare the correct field type before committing seeder.
- Step 2Complete the enabled lime, fertilizer, weed, stone and rolling steps that apply to this field; the official Academy warns to harvest before withering; contracts are a low-risk equipment test.
- Step 3Confirm the shop crop icons on both the harvester and its header or attachment: Specialized pea harvester.
- Step 4Reserve the unload, storage or production route before harvest: Sell or process through a compatible destination immediately after harvest.
Decisions that change the result
- Lease specialist equipment when the crop will not keep it busy across several fields.
- Treat exact yield and sell-price tables as patch- and economy-setting dependent.
- Plan around the crop-specific constraint: the official Academy warns to harvest before withering; contracts are a low-risk equipment test.
When the workflow is not working
The field will not accept seed
Recheck field type and shop compatibility. Required establishment route: Seeder.
The harvester will not work
Confirm crop readiness and the exact supported crop icon. Required route: Specialized pea harvester.
The crop is ready but logistics are blocked
Use the planned route: Sell or process through a compatible destination immediately after harvest. Check trailer fill type and destination acceptance before unloading.
Source ledger
Evidence A is first-party GIANTS material. Each link below is selected for this entity instead of reusing a generic site-wide source list.
